Version 0.3 WIP, includes fixes for Walls_Flying. Note that I'll start working on making B2B once SSGM 4.0 is released. The Orca/Apache exit positions exploits are fixed on the TT test server so they aren't fixed in this pack.

To install the map fixes, move the .ldd files into your FDS' data folder. You need to install the 'Iran Map Fixes Scripts' SSGM plugin included in this package, see the Readme.txt file in the folder for that plugin file.


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Changelog:
v0.3:
-Added fixes for Under

v0.2:
-Added fixes for City_Flying

v0.1:
-First set of fixes for Walls_Flying
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Todo:
-Compile these maps into .mix files making SURE that the .mix files are the Core Patch 2 .mix files
-Change the vehicle kill script to not consider teamedness, so vehicle  shells get destroyed hopefully, make all kill script check whether vehicle/soldier and check teamedness when its soldier
-Try out some methods to fix Harvester getting killed by Airstrip kill zone if needed, a special zone that teleports the Harvester to the front a bit might help

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Walls_Flying
Fixes:
-Added kill zones for ground vehicles on both sides' walls, and a big ass one on top of the mesa
-Added beaconing prevention zone on top of both teams' Refineries
-Add a ground vehicle kill zone to the Barracks outer doors
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City_Flying
Fixes:
-Added spawn points to the Barracks (by Zunnie)
-Fixed a misplaced PT inside the AGT 
-Added beaconing prevention zones on top of both teams' Refineries.
-Resized the Airstrip kill zone so the Harvester doesn't get killed by it sometimes TODO
-Add a ground vehicle kill zone to the Barracks outer doors
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Under
Fixes:
-Added kill zones on top of Refinery (from CP2/by reborn)
-Fixed a broken spawn in the Hand of Nod (from CP2/by reborn)
-Added vehicle kill zone to an infantry only area that can be glitched into with vehicles
-Added a vehicle kill zone with a 20 seconds timer in a place where vehicles sometimes get stuck while falling off hill
-Added kill zone on top of Barracks
-Added kill zones inside buildings to prevent vehicles getting inside them
-Resized the Airstrip kill zone so the Harvester doesn't get destroyed by it sometimes TODO
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Field
Fixes:
-Added kill zones on top of Refinery (from CP2/by reborn)
-Fixed a broken spawn in the Hand of Nod (from CP2/by reborn)
-Added a kill zone on top of the Barracks
-Added beaconing prevention script zones to the tunnel
-Resized the Airstrip kill zone to prevent issues with the Harvester sometimes getting killed by it TODO
-Added ground vehicle kill zones inside buildings that can be driven into with Humvee and Buggy
-Prevented a B2B spot with MRLS (from CP2/by reborn)
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Canyon
Fixes:
-Blocked ability for players to get on top of the Weapons Factory (from CP2/by reborn)
-Added kill zone to prevent 2-man wall hop from the balcony into Refinery for both teams
-Added kill zones to two places that could be reached with Humvee and Buggy
-Added kill zone to a place at the Nod Refinery tunnel that can be 2-man hopped off the wall
-Added a beaconing prevention zone to tunnel under the Nod Airstrip
-Added ground vehicle kill zones inside buildings that can be driven into with Humvee and Buggy
-Added kill zone to an area in between the Tiberium field in the middle and the end of the Strip that could be used to get off map
-Added kill zones on top of the crates/containers inside of both bases to prevent players from getting on top of them

